A downloadable game

Uncharted-inspired solo blockout project I worked in Unreal Engine 5 for the CGMA's "Level Design For Games" course by Emilia Schatz (Principal Designer at Naughty Dog) and Max Pears (Senior Level Designer at CD Projekt Red) as instructors. Throughout the design process, I drew inspiration from the gameplay and narrative of the Uncharted series, incorporating elements of exploration, combat, cinematics, and traversal.

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Uncharted: 'A Stolen Fortune' ZIP 739 MB

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Uncharted but its roblox I love it